![]() ![]() However, it used to be a strategy in Arenas where some players would swap into a specific set of Resistance gear upon finding out their matchup. Used mainly for boss fights where certain schools of magic are dominant, such as Fire Resistance for Ragnaros, resistance isn't a particularly useful item property to stack in PvP, where opponents' attacks are from different schools. Resistance is the attribute that mitigates magical damage, divided into different schools. Armor only mitigates physical damage, granting no defense against spells or other magical effects. There are also consumables and item enchantments that increase armor like Elixir of Superior Defense and the various lower-level armor kits crafted through Leatherworking. Some classes have talents that increase the armor bonus granted by items, such as Thick Hide for Druids and Toughness for Paladins and Shamans. All classes have armor to varying degrees from their equipment, as well as some spells that increase it, such as a Priest's Inner Fire or a Warlock's Demon Armor. Perhaps the most basic form of damage mitigation is armor. The legendary Japanese swordsman Miyamoto Musashi advocated the use of every available tool during an encounter, be it a chair or a bucket, and not just one's swords (or whatever weapon one might be wielding). That's when PvP becomes interesting and ultimately, for me, enjoyable. ![]() Personally, I find that lasting longer during an encounter opens up more opportunities for creativity, forcing the use of more abilities and talents, item cooldowns, and consumables. #ROGUE FABLE III SHIELD WALL HOW TO#Understanding how to soften your enemies' blows will ideally help you outlast your opponents or at least stay on your feet a tick or two longer. It might be good practice to be familiar with some forms of damage mitigation to start. ![]() When speccing for PvP, it might benefit some players to take those talents, particularly when only beginning to accumulate gear with Resilience. Each class has key talents and abilities that are designed to mitigate damage. The current PvP environment has a slightly defensive mindset, where battles are designed to last longer. Where Resilience truly shines is in PvP, where damage mitigation is the name of the game. Resilience takes up valuable item points which, in a PvE situation, might be better served for other stats such as raw Spell Damage or Attack Power. Before undertaking such an endeavor, let's take a look at other forms of damage mitigation that are more accessible in the beginning stages of acquiring Resilience gear. All players will start off with no Resilience, and it takes a conscious effort to accumulate the gear for it. With the new mechanic, in order to PvP more effectively, one had to wade into the thick of battle and earn Honor or Arena points. This changed with the introduction of Resilience, which drew a defining line between PvP and PvE gear. Conversely, the sheer strength of PvE raid items were dominant on the PvP front, in many cases overpowering Stamina. However, both item properties were often also useful in PvE, which made many PvP items desirable even outside of PvP. #ROGUE FABLE III SHIELD WALL PATCH#Prior to Patch 2.0, the premiere PvP stats used to be Stamina and Spell & Attack Critical Strikes, which were abundant in PvP-obtained items. With the introduction of this new item property, PvP became less a matter of damage output - although that's still important - and more a matter of survivability or, well, resilience.īattles are now intended to last a little longer, Resilience greatly reducing the chances of frustrating (for the recipient, anyway) instagibs. It is a landmark change in PvP mechanics, qualifying as the most important improvement to World of Warcraft PvP since the game was launched. It also reduces the damage taken from critical strikes and Damage-over-Time (DoT) spells. Introduced a little before The Burning Crusade was released, Resilience reduces the chance a player will be struck by critical strikes from spells or attacks. If you're interested in PvP in any way whatsoever, you've probably heard of a little statistic called Resilience. ![]()
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